#include <onidev.h>
#include <onidev/runner.h>
#include "game.h"
int main()
{
using namespace od;
unsigned size = 12;
constexpr unsigned CellSize = jewels::Game::CellSize;
Window win(size*CellSize, size*CellSize, "Jewels example");
View view(0, 0, win.width(), win.height());
GameAssets assets("../assets/");
jewels::Game game(assets, od::Sizeu(size, size));
Runner::run([&]() -> bool {
win.ioHandle();
if(!win.open() || keyCheck(vk_escape)) {
return false;
}
glClear(GL_COLOR_BUFFER_BIT);
game.step({win.mouse()}, 1.f);
game.predraw(view);
game.draw();
if(keyPressed(vk_enter)) {
game = jewels::Game(assets, od::Sizeu(size, size));
}
win.screenRefresh();
return true;
});
return 0;
}