#pragma once
#include <onidev/graphics/shader_pack.h>
#include <onidev/graphics/atlas_pack.h>
#include <onidev/graphics/renderer.h>
#include <string>
class GameAssets
{
public:
GameAssets(const std::string& path);
od::TexAtlasPack tex_pack;
od::ShaderPack shader_pack;
};