#pragma once

#include <onidev/graphics/shader_pack.h>
#include <onidev/graphics/atlas_pack.h>
#include <onidev/graphics/renderer.h>

#include <string>

class GameAssets
{
public:
    GameAssets(const std::string& path);
    
    od::TexAtlasPack tex_pack;
    od::ShaderPack   shader_pack;
};