#include "assets.h"
GameAssets::GameAssets(const std::string& path)
{
auto sprites = od::TexAtlasPack::loadAtlasFromJsonFile(
path + "/sprites.json");
tex_pack.addAtlas("sprites", sprites);
const std::string shaders_path = path + "/shaders/";
//shader_pack.verbose = true;
od::Json json_shaders(od::filepath(shaders_path + "/shaders.json"));
shader_pack.loadShaders(json_shaders, shaders_path);
shader_pack.initUniforms(json_shaders);
}